My latest personal project called Countryside. As usual created with 3dsMax using ForestPack and rendered with Vray. This time i paid more attention to mood, lighting and composition than modeling.
For the lighting i used an hdri by Peter Guthrie combined with VRay fog to get that mist/after rain feel. The ground is achieved with a custom displacement map that i hand painted the tire prints and combined them with a procedural noise map. The trees are from the free olive tree pack by Sergio Mereces. Many 3d artists tend to overuse reinhard tone mapping nowadays because they want to showcase the detail of their work both in highlight and lowlight area of their render (often pressured by their clients) thus resulting in a kind of hdr look on their final renders. Even though that surely looks impressive it takes away a lot from the photo-realism as well as from the composition of the render. In countryside i decided to post process with a photographic approach in mind. So i didn't fix the burned sun disc and i left it as it was in the hdri image. Also i decided not to lighten up the ground even though there was a lot of beautiful detail in there. You can find a bigger resolution (1920x826) version of the image here |