Full brute force renderer, quite easy to customize and very quick if you know what your doing.
Here is a test render i did. I transfered the scene from 3ds Max to Softimage with "send to softimage command" though i had some issues with triangulation of polys so i used regular fbx (and obj. for the chair asset) file formats.
The material setup for arnold seems a lot straightforward, and the lighting also. This one uses a quad spot light for the moonlight, one small cylindrical light to fill the chair a bit, and volumetric shader on environment. Also there is displacement on the wall.
The original render took less than 30 minutes on my old i7 920 cpu, and it was noise free even though the lighting was quite dim. Film grain, some color correction and bloom added later on photoshop.